Listed below are the posts related to the work in progress carried out by Team Mutim.
Team Mutim is: Yen Ling Chang; Sheetal Ingolikar; Pinak Parek
Team Mutim process

More detail about interaction flow
ANCIENT CIVILIZATION
(Please click the arrow button to play)
SWING GENERATION
(Please slide the mouse over the pendulums)
TIME DIGGER
(Please click the arrow button to play)
About visitors
1. What are the numbers of visitors?
A: About 4,000 visitors per year.
2. What is the type of visitors? (Age, group)
A:Elementary school children - 6~11 years old.
teachers, tourists.
3. Where they come from?
A:Nearby cities’ school kids.
Tourist from Germany for holidays.
4. Why they come to here?
A: Children- For education
Tourist - For entertainment and knowledge seeking.
5. What do they expect to learn?
A: Archeology, history and culture.
6. What is the average time they spend in the museum?
A:For children - half day( because they have educational activities)
For tourist - 2 hours.
7. Who are the important people ( owner, founder) connected with the museum, chronology, elements that describe the relationship between the museum?
A:Some important people like famous historic and public figures associated with the city.(inscriptions on some stones mention about it)
About the museum attraction
8. What is the most popular area in the museum?
A: 1st floor. ( which has some important collection: pottery, boat, grave)
9. What is the main attraction that you think about the museum?
A: the pottery.
10.Where are the events and exhibitions take place?(indoor or outdoor?)
A: Indoor. Temporary exhibition is at 2nd floor.
11. Do you have any advertisement or promotional activities for the museum?
n/a
About extra service
12. Do you have any visitor feedback system?
A: No.
13.What are the different activities for the public?(beside educational services)
A: Prehistoric dinner.
14.What is the social role of the museum apart from cultural role?(Social role like children program, support to causes, etc)
n/a
About the infrastructure
15. The path you manage for visitors, have they ever said something about this? (have been lost or very clear)
A: No.
16. Do you have any interactive instruments in the museum now? ( it is hardly to find this kind of information online)
A:Not yet.
17. Can you provide more details about nature trail?
A:Mainly for children in educational activities.
18. Can you tell us the concept and purpose of the museum? (for conservation of memory and education?)
A:Both.
19. Do you have more on-line accessibility and useful external services of the museum?
A:Still making the website.
About the contents
20. Can you tell us the myth about your collection?
A:Yes. they have some stories about different collections.
Prototype
May 28
We use the reacTIVision for tracking certain patterns. We stuck a fiducial label to an object. When we placed this object on the reacTIVision table, an image would appear. If this image is moved to an area we have predetermined, a video would then appear. The idea behind this prototype is that our objects can trigger video showing different scenarios in the past that would involve this object.
Update ideas
May 28
BRONZE CIVILIZATION (STORY TELLER + MIRROR WITH PROPS)
Context: Objects tell story about users, makers, village, house, civilization and daily life.
Reference:

(Physical model on table)

(The story scene - Projection)
The concept is to give knowledge about different objects of the bronze age and civilization in engaging and fun way. There are props (objects) and a physical model (grid map) on the table which are connected to the story scene playing on the wall projection.

In the story, there are some daily life, construction and war scene of the bronze age where civilians are doing different tasks like farming, construction, protection of territory, etc. So, to understand their life, this installation provides people the physical objects from that age to do some tasks and contribute in the story. This is a collaborative effort and an experience for the museum visitors to finish some tasks together. So, the idea is to understand the scene going on the screen, for example – construction of wall boundary of the territory. So, one has to pick some particular tool to contribute in that task.

So when you choose your tool and put it on the physical model (map), you will see your character popping out on the screen with following some instructions. Now you navigate the tool on the map and reach to your task on the screen and do some gestures/actions to contribute the task as said in the instructions. There are different tools for different tasks and in the scene, different tasks going on simultaneously so people can use different tools and do different tasks or make groups and complete a task like war or something at the same time.
Technology: Robust tracking of fiducial markers and motion sensors for gestures.
SWING GENERATION (PENDULUM MODIFICATION)
The idea is to see how the objects, art and techniques are changed and shaped in different periods of time. We have a screen placed on lower level, making it accessible for children and some balls hanging from ceiling. The screen displays different objects and some information related to particular object. The balls are free to swing and assigned to different time period related to object below it.





When people swing the ball (2000BC) and make intentional collision with other ball (16 Century), they see the object (2000BC) of first ball in age of 16 Century on the screen. The information and image will last till ball swings. When it comes to normal position, you see the original object.
Issues: There is a danger in children throwing balls at each other. So, we have come up with a mechanical solution by providing a certain angle to swing and not allowing balls to swing beyond the screen area. And there is a second issue of many collisions between balls, so when a ball with collide with other ball, the system will deactivate all other collisions with this ball until it goes back to original state.
TIME DIGGER (NEW IN STORE)
Reference:
![]()


We have a digger instrument for archeology site and a projection screen. The screen displays different objects details and time line. When people use this digger instrument and rotate it to dig, on screen you can see time period changing and so the objects. Objects are related to particular time. The People use some gestures to browse some information about different objects and the information will pop out next to object.
Reference
May 22
Excavate & You move, I move
Under Scan 2006
video-Click for video
Deep Wall, 2003
Excavate & Story teller
Frequency and Volume 2003
video-Click for video
Excavate
L.A.S.E.R. Tag
“Calder” Interactive art by Zack Booth Simpson
Arc Tangent
Text Rain
Penulum
The Ename Archaeological Site
You move, I move

Self-portrait in a Convex Mirror
Francesco Parmigianino
The Perception Laboratory’s Face Transformer
dotdotdot-projection
Interactive Snow Projection( have a object to create 3D-vision)
Youtube-ANIMALIA (Interactive art)
Story teller
video-Mirror mask
Roman Mythology
Pockets Full of Memories:An interactive museum installation
Meinsberg Castle in Malbrouk (Lorraine, France)
Exhibition“Huguenots, from the Moselle to Berlin, the roads to exile” (Lorraine, France to Berlin, Germany)
Marauder’s map
In your area: Map - London
Geocaching - The Official Global GPS Cache Hunt Site
Interactive maps
5 Ideas
May 22
You move, I move


(Click for bigger image)
The idea is based on the story “Snow White”. It is an interactive screen which looks like a mirror. When someone standing in front of this mirror, it will show the similar clone image of the person (looks like an “ancient version”) and react to that person. The clone will tell visitor something about his life and want him/her to help him to do some jobs. Visitor can choose one of the tool which are kept below the mirror, and by following clone’s instruction to do some gesture to finish the job. The background in the mirror changes according to which tool visitor choose.
Purpose - we want visitors to experience and play the ancient tools which they can only see in the glass boxes in museum.
Feedback-
How to indicate the actions of the different tools?
Feedback about the actions of different tools?
Pendulum


(Click for bigger image)
Hanging from the ceiling, Pendulum is an interactive medium to perceive or view different archeological sites in the area of Lake Gavardo. There is a projection on the wall which is operated by this pendulum. One can swing the pendulum to get the fish-eye view of the site. Below the pendulum on the floor, a round moveable base can be used to control zoom in/out by balance. This pendulum has a camera in the bottom of the pendent which adjust the height of pendulum automatically in order to user’s height.
Purpose - To browse the information about the sites from where the collection of the museum came by medium of the pendulum, cause pendulum was one of ways to know fortune in ancient time.
Feedback-
How children use/misuse the pendulum?
Story Teller


(Click for bigger image)
The concept is to tell stories by using strong audiovisual medium with physical interaction. Lets assume a mysterious story about a castle situated in valley of gavardo. In a museum room, we have one flat plan of this castle on an old piece of canvas placed on a table. The castle has lots of mysterious rooms and things in it but in the plan map you cannot see these things and stories. But to tell the stories we have a projection on the wall which is associated to the plan. People can start story teller by touching “get started” on plan. So, on the wall you see a projection with ambient audio and real animated 3D image of castle immerging from the plan in the beginning. Then by moving your finger position to your interested area on canvas, begin your journey to castle. You can visit rooms and listen stories about the rooms and things in it. So, strong audio and 360′ view provide people a great experience to journey of castle by exploring and knowing stories by themselves.
Option - Keeping as another option, it could be a physical model to play with it with a touch pad to explore more instead of canvas plan.
Feedback-
Make the content of the information more relevant to the museum?
Excavation



The idea is to create an excavation site inside or outside the museum for exploration.
Outside - Creating different levels on ground like excavation site where people can sit and feel like they are in some archeology site. To make this experience interesting, we have projection on the walls where people specially kids can draw something just like caveman.
Indoor - Creating different levels on floor which is divided into several sections (a matrix). On the wall there is projection which shows museum’s collection and some pictures of history depending on the height of level and the matrix. The lower the floor is, the older the collection is. (Or the deeper the collection was buried)
Purpose - By using different levels, we want to give some general information about collection.
Feedback-
How to create the different levels within the existing structure?
How to manage the technology in outdoor space?
Museocache

(Click for bigger image)
The idea is based on treasure-finding game. A participant will get a flashlight (use UV) and a code card. On the back of code card there are some descriptions and hints for finding out what is the meaning of code. Following the hints, the participant will find more clues around display rooms by using flashlight to reveal the invisible clues which are wrote by invisible pen ink. In the end, if the participant gets right answer, he/she will have another code card. Put these cards together and the animation will be showed completely.
Purpose - let people learn knowledge trough the game. While playing the game, people will visit every corner in the museum.
Feedback-
How to control the path and set some intermediate points in the journey?
Reserch
May 20
History of the Sabbia region
The Valle Sabbia is the second-largest of the Tre Valli Bresciane (Three Brescian valleys), situated in the western part of the province of Brescia. It takes its name from the reto-ligurian* people of the Sabini. On the Trophy of Augustus, among the names of the Alpine peoples defeated by Augustus, the Triumplini and Camuni appear, but not the Sabini.

History of digging and escavating in the region
Engagement in research, protection, enhancement and dissemination of history and archeology of the lake Garda and more generally in the western Lake Garda. Collection - Artifacts illustrating the prehistory of the territory and the archaeology.
The Buco del Frate (1954-1970)
A large number of fossils referable to Pleistocene fauna, lying in deposition mainly secondary micromammiferi, Canis lupus, Hyaena, hare, marten, polecat, fox, stone marten, badger, marmot, beaver, wolverine, Cervus elaphus and Bison. The true symbol of this research was the Ursus spelaeus, which found abundant remains.
*Documented film - Bear Cave.
Grotta del Coalghés (1955)
Found abundant ceramic and even human bones.
Colle San Martino (1960)
Well known to the documentary sources of the thirteenth century and has an important story: the fortress, in fact, citizens’ bulwark Brescian in the acute phase of the struggle that opposed the Church and Empire, was manned by a garrison of Henry IV during his descent into Italy in 1116, only to be freed and razed to the ground free dall’insorto Municipality of Brescia in 1121. Revealing the presence on the top of the hill and on a stretch of south-west terrace is of major structural fragments probably referring to works of fortification, is a abundant and varied set of cultural relics dating back to a period of astonishing breadth and articulated from an advanced ancient Bronze Age through the Middle Bronze, Late and Final, first and second Iron Age until the Roman period, Ages and beyond.
Cùei de Baratù I (1962-1964)
Ceramic fragments, related to very distant periods: a very advanced stage of the Iron Age, the Early Bronze Age.
Mount Covolo (1972-1999)
Some pieces of richly decorated cermaica. These were fragments of bell, then belonging to a puzzling cultural phenomenon that affects most of Europe at the end of the Bronze.
Vobarno - Via Goisis (1971-1973)
Two groups of low-imperial, four burial, un’olpe and a ceramic bowl, ten bronze armillary heads endings with a snake’s head, two bronze nuts, a antonina’s Ulpia Severa, wife of Aurelian (270-275 AD ), a pretty pin-shaped votive wear.
Monte Covolo - sanctuary summit (1974)
Terraces made of stones.
Luconi of the Polpenazze
Cultural elements, a wealth of numerous pottery, flint tools, bone and metal horn, the numerous fossils and reeled in clay, buttons in bone, the teeth of bear and wild boar perforated the shells and limestone vague and vitreous paste, six pieces of fabric, linen and 24 items between the strings, cords and braids of various fibers, textiles, bone spatula, weighing terracaotta, a pebble of quartzite hammer and an ax, and the remains of three vessels.
The necropolis of Lugone of Salò
171 burials, the beautiful bottle-vase decorated with scenes of Dionysus dell’apoteosi-Liber and murder of Laomedonte King of Troy at the hands of Hercules.
Nibbi The Horns of Bione (2000-2005)
A shelter sottoroccia with multi-storage from the age of copper, numerous skeletal rare in anatomical connection, burial rituals, exorcism and spirits.
ARCHEOLOGY
1) Investigation of past culture
2) Study of condtions that shaped the “modern world”
Archeologist — A scientist who studies past peoples and cultures by excavating and examining material remains. Archeologists study ancient cultures as well as recent historic occupations.
Keywords :
animal bones | plant remains | stone materials | rock shelters | caverns sinkholes
The exact origins of archaeology as a discipline are uncertain. Excavations of ancient monuments and the collection of antiquities have been taking place for thousands of years.
The first tentative step forward towards archaeology as a science took place during the, in Europe in the 17th and 18th centuries. Flavio Biondo an Italian Renaissance humanist historian created a systematic and documented guide to the ruins and topography of ancient Rome in the early 15th century for which he has been called an early founder of archaeology. It was only in the 18th century, however, that the systematic study of the past through its physical remains began to be carried out in a manner recognizable to modern students of archaeology. This work was built on the more theoretical work of the man who is called “the prophet and founding hero of modern archaeology,” Johann Joachim Winckelmann. Winckelmann was a founder of scientific archaeology by first applying empirical categories of style on a large, systematic basis to the classical (Greek and Roman) history of art and architecture. His original approach was based on detailed empirical examinations of artifacts from which reasoned conclusions could be drawn and theories developed about ancient societies. This is the archeological method in practice. Prior to the development of modern techniques, however, excavation tended to be haphazard; the importance of concepts such as stratification and context was completely overlooked.
Britain was one of the first countries to develop a systematic approach to archaeology and to recognise it as a discipline in its own right (though the debate over whether it is an “art” or a “science” continues). The first individuals to take a serious interest in the subject were clergymen. Many vicars recorded local landmarks within their parishes, and these might include details of the landscape, as well as ancient monuments such as standing stones — even where they did not recognise the significance of what they were seeing. It is thanks to them that we know about many archaeological features that have since disappeared or been moved.
In America, Thomas Jefferson, possibly inspired by his experiences in Europe, supervised the systematic excavation of an Native American burial mound on his land in Virginia in 1784. Although Jefferson’s investigative methods were ahead of his time (and have earned him the nickname from some of the “father of archaeology”), they were primitive by today’s standards. He did not simply dig down into the mound in the hope of “finding something”; he cut a wedge out of it in order to examine the stratigraphy. The results did not inspire his contemporaries to do likewise, and they generally continued to hack away indiscriminately at tell sites in the Middle East, barrows in Europe and mounds in North America, destroying valuable archaeological material in the process.
A little later, Napoleon’s army carried out excavations during its Egyptian campaign. The emperor had taken with him a force of 500 civilian scientists, specialists in fields such as biology, chemistry and languages, in order to carry out a full study of the ancient civilisation. The work of Jean-François Champollion in deciphering the Rosetta stone to discover the hidden meaning of hieroglyphics proved the key to the study of Egyptology.

Working a shaker sifting screen
ARCHEOLOGY TOOLS
Archaeological excavation existed even when the field was still the domain of amateurs, and it remains the source of the majority of data recovered in most field projects. It can reveal several types of information usually not accessible to survey, such as stratigraphy, three-dimensional structure, and verifiably primary context.
Excavation is the most expensive phase of archaeological research, in relative terms. Also, as a destructive process, it carries ethical concerns. As a result, very few sites are excavated in their entirety. Again the percentage of a site excavated depends greatly on the country and “method statement” issued. In places 90% excavation is common. Sampling is even more important in excavation than in survey. It is common for large mechanical equipment, such as backhoes (JCBs), to be used in excavation, especially to remove the topsoil (overburden), though this method is increasingly used with great caution. Following this rather dramatic step, the exposed area is usually hand-cleaned with trowels or hoes to ensure that all features are apparent.
The next task is to form a site plan and then use it to help decide the method of excavation. Features dug into the natural subsoil are normally excavated in portions in order to produce a visible archaeological section for recording. A feature, for example a pit or a ditch, consists of two parts: the cut and the fill. The cut describes the edge of the feature, where the feature meets the natural soil. It is the feature’s boundary. The fill is, understandably, what the feature is filled with, and will often appear quite distinct from the natural soil. The cut and fill are given consecutive numbers for recording purposes. Scaled plans and sections of individual features are all drawn on site, black and white and colour photographs of them are taken, and recording sheets are filled in describing the context of each. All this information serves as a permanent record of the now-destroyed archaeology and is used in describing and interpreting the site.
![]()
backhoes

Air Excavation Tools
Video-Youtube: *AIA Classroom Excavation Projects
PALEONTOLOGY

Paleontology investigates the whole history of life on Earth
Keywords:
Prehistoric life Body fossils Trace fossils Evolutionary history of life Geochemical observations
Date
It extends from the introduction of stone tools by hominids or 2.6 million years ago, to the introduction of agriculture and the end of the Pleistocene around 10000 BC.
Life
During the Paleolithic, humans grouped together in small societies such as bands, and subsisted by gathering plants and hunting or scavenging wild animals. Humans hunted wild animals for meat and gathered food, firewood, and materials for their tools, clothes, or shelters. Other organic commodities were adapted for use as tools, including leather and vegetable fibers.
The economy of a typical Paleolithic society was a hunter-gatherer economy. Human population density was very low, around only one person per square mile. This was most likely due to low body fat, infanticide, women regularly engaging in intense endurance exercise, late weaning of infants and a nomadic lifestyle. Like contemporary hunter-gatherers, Paleolithic humans enjoyed an abundance of leisure time unparalleled in both Neolithic farming societies and During the end of the Paleolithic, specifically the Middle and or Upper Paleolithic, humans began to produce the earliest works of art and engage in religious and spiritual behavior such as burial and ritual.
Climate
The climate during the Paleolithic consisted of a set of glacial and interglacial periods in which the climate periodically fluctuated between warm and cool temperatures.
Technology
Paleolithic humans made tools of stone, bone, and wood. The earliest Paleolithic stone tool industry, the Olduwan, was developed by the earliest members of the genus Homo such as Homo habilis, around 2.6 million years ago. It contained tools such as choppers, burins and awls. It was completely replaced around 250000 by the more complex Acheulean industry, which was first conceived by Homo ergaster around 1.8 or 1.65 million years ago.
Fire was used by the Lower Paleolithic hominid Homo erectus/Homo ergaster as early as 300000 or 1.5 million years ago and possibly even earlier by the early Lower Paleolithic (Oldowan) hominid Homo habilis and/or by robust australopithecines such as Paranthropus. Early hominids may have begun to cook their food as early as the Lower Paleolithic (c. 1.9 million years ago) or at the latest in the early Middle Paleolithic (c. 250 000 years ago). Some scientists have hypothesized that Hominids began cooking food to defrost frozen meat, which would help ensure their survival in cold regions.
The Lower Paleolithic hominid Homo erectus possibly invented rafts (c. 800000 or 840000 BP) to travel over large bodies of water, which may have allowed a group of Homo erectus to reach the island of Flores and evolve into the small hominid Homo floresiensis. However, this hypothesis is disputed within the anthropological community
Around 200 000 BP, Middle Paleolithic Stone tool manufacturing spawned a tool making technique known as the prepared-core technique, that was more elaborate than previous Acheulean techniques. This technique increased efficiency by allowing the creation of more controlled and consistent flakes.
During the Upper Paleolithic, further inventions were made, such as the net (c. 22000 or 29000 BP) bolas, the spear thrower (c.30000 BP), the bow and arrow (c. 25000 or 30000 BP) and the oldest example of ceramic art, the Venus of Dolní Věstonice (c. 29000–25000 BP).
Video-Youtube:
*old stone age
*Early Paleolithic and Neolithic Cultures
History of the “Gruppo Grotte”
The Caves Gavardo Group was formed in 1954 through the initiative of four friends (Franzini Alfredo, Alberto clot, Piero Simoni and Silvio Venturelli), that it was going, with interests mainly paleontological, exploration of the Buco del Frate Prevalle. The encounter with archeology happened the following year through the exploration of a cave, the del Buco Coalghès, anfratto that opens in the Monte Magno - Selvapiana.. The documentation on these early experiences is not abundant, but precious. Followed in 1960, the site of San Martino di Gavardo and in 1962-63 was discussed for the first time in the Neolithic Cùei de Baratù and slaves of Gavardo.
Research also began to Lugone of Salò (1958) and Luconi of Polpenazze (1965), two sites for decades that marked the research strategies of the group. Meanwhile the original nucleus had joined many other people in December 1963 he arrived at the official establishment of the Civic Museum Caves Group and the following year began the custom of celebrating the tenth anniversary of the Association. For the first decade (1954-1964) will organize an exhibition and a series of conferences. Other characteristic features of those years was the birth of the publishing group, with the first issue of “Annals of the Museum” in 1962.
Since then the Group has been engaged in research, protection, enhancement and dissemination of history and archeology of the lake and more generally in the western Lake Garda. It appears impossible to limit in space, remember all those members who participated in this enterprise: to be paid their gratitude to those who can now benefit from the treasures housed in this museum.
What has the museum published recently?
N. 20, 2003-2006
· M. BAIONI, R. Poggiani KELLER, The campaniforme of the newspaper in Sydney.
· V. LEONINI, LEONINI, accompanying Ceramics: General lombardi sites.
· D. LO VETRO, THE GLASS, Industry policy: reflections on the assumptions and policies campaniforme industries of northern Italy and the relationship with the tradition Eneolithic. The case study of Monte Covolo.
· C. GARDEN, The first certificates of extracting copper from its ores in the Alpine: The evidence of Lovere (Bg).
· E. CASTIGLIONI, M. COTTINI, M. ROTTOLI, Archeobotanica campaniforme in the Lombard area.
Reference:
Wiki-
http://en.wikipedia.org/wiki/Paleolithic
http://en.wikipedia.org/wiki/Valle_Sabbia
http://en.wikipedia.org/wiki/Excavation_(archaeology)
MuseoWeb CMS
http://gavardo.museivallesabbia.net/index.php
