Sweet Vase’O Mine
Project Leaders: Massimo Banzi,Alexandra Deschamps-Sonsino,
Team Members: Li-Yin Chiu, Lin-Ying Kuo, Alix Chen
The aim of ìBrave New Museumî project is to Design for museum installations (Interaction topologies) which are mainly for Archeology Museum of the Valley of Sabbia. Thus, ìSweet Vase O` mineî can be used to solve many problems such as to let people leap over the glass between antiques and them as well as use limited space to exhibit infinite displays. Finally, people could be more attracted by the displays and immerse in the environment both has education meaning and entertainment.

What is it?
The core of Sweet Vase O’ Mine is an interaction installation for displaying virtual antique vases. Instead of using traditional physical kiosks, we make a digital interface to show 3D simulated image of antique vases in order to let people interact with it and observe much more details of the antique vase. So, people can obtain a real experience during simulating the behavior of finding archaeological objects and see the simulated rebuilt image as well as illustration about the antique vase in the end. Since the museum just has limited space to exhibit displays and it is hard to manage to store them, we try to use digital way to display abundant content just using a limited space. On the other hand, the digital content may be changed faster and easier. Besides, it also could be used to develop the immersive learning modality during educational workshop for elementary school students.
How it works?
Sweet Vase O’ Mine is operated with a few simple motions. When people get closer, they will discover the brush beside the installation is growing. And then, they will see the dusted virtual vase and try to use the brush to dust it. During dusting, the virtual vase will become cleaner and cleaner and it will show them the illustration about the vase little by little. So, people can see much more details such as patterns and materials. After cleaning it, the animation will show two hands to take off this vase and give people a new one. Thus, people can try to discover different vases of different ages and materials again and again.
There is an infrared rays LED inside the brush. And the installation uses a rear-projection and a visual sensor which are connected with Flash program in order to detect infrared rays and simulate the effect of brushing antique vases. The main body of this installation is about 150cm height which is suitable for 8-11 years old elementary students.

Value and Potential?
The Sweet Vase O’ Mine project will not only can enhance museumÃs atmosphere but increase educational meaning and entertainment. To break glass, people can touch and see the details of displays, but they don` t need to be afraid to destroy the virtual antiques. On the other hand, museum can save the space of display physical objects and the digital content can be changed easily and fast whenever they want. Furthermore, it is a more efficient way to rebuild and simulate the archeological findings. It also could be a database to collect and index displays in order to develop additional applications by using digital interface. Finally, for elementary school students, the main visitors of the museum, It could be teaching aids of educational workshop so that there will have an immersive learning environment.






